Showing posts with label Power Armour. Show all posts
Showing posts with label Power Armour. Show all posts

Thursday, 17 September 2026

Fighting over Thunderbird 2

My regular opponent at the club did some more work on our What a Power Armour adaptation of the What a Cowboy rules from TooFatLardies. I brought my That Looks About Right (TLAR) scale Thunderbird 2 as an objective for our power armoured teams. Both sides want to get their hands on Brains' Tech.


Troopers, both heavily armoured and not so heavily armoured, enter the battlefield.




A green team member claims the high ground.


Missiles are flying around and both sides pop smoke/chaff to increase their chances of survival.


A green team member's systems are "all red" and he ejects from the power armoured suit.


Meanwhile Thunderbird 2 has caught fire as a result from a nearby explosion. Troopers are trying to extinguish the fire.


Green has gained the upper hand and forces one opponent to eject and the other one to surrender.





Game over man, game over 😀

Sunday, 7 July 2024

Crystal research

At the club we played another Sharpe Power Armour game.

The mission is to retrieve the research logs from the vehicles at the centre of the board. The research team itself has disappeared while investigating strange crystal growths in a city destroyed in an apocalyptic  conflict long ago.




My opponent's force (armoured troopers supported by robots and vehicles carrying heavy weapons) enters the area.



On the opposite side, my heavy power armour units advance, supported by two armoured trooper squads and a heavy weapon team.



Units of my opponent move towards the vehilces while taking fire from my guys.



One of my power armoured units reaches a vehicle, plugs in and starts downloading (and wiping) the research logs.


Soon both sides are lobbing grenades at each other over the vehicle.


Another power armoured unit I send in to assist, runs into my opponent's "panzerknackers". They are wiped out, but the power armour is also destroyed, forcing the pilot to eject and skedaddle.


My surviving power armour is accumulating damage and two of my supporting infantry squads have been destroyed so I decide to withdraw.



The remainder of my force manages to withdraw to safety, but when we roll a die after the game to determine which vehicle contained the high value logs (the other one containing almost worthless survey data), I found out my force obtained the wrong data!




Sunday, 12 May 2024

Capture the alien tech

 I took my painted power armour guys to the club for their first fight.

The scenario:

The Weyland Yutani company has aquired a large piece of alien tech which they have hidden away in a remote research facility. The site is guarded by 4 armoured sentry droids and a small unit of guards.


 



Two rival corporations have sent a strike team to acquire the alien tech from Weyland Yutani.

My guys and their drone companions enter the table.


My opponent quickly moves his troopers into the compound and engages the droids.


One down, three to go.


Another one down.


Meanwhile on the other side of the table I managed to shut a droid down (by inflicting excessive shock). The guard unit has also been wiped out, reducing their force morale to zero which also shuts down the last remaining guard droid.


 Taking cover behind an APC, I'm now targeting my opponent's power armoured troopers.


Quickly the envrionment is dotted with anti missile chaff/flare clouds.


In rapid succession my opponent damages two of my power armour suits badly enough to trigger a bail out. My remaining trooper's suit is also damaged so it's game over.


Although my guys took a beating, it was still a fun game. There are still some things to tweak in the rules. Use of close in weapon systems to shoot down incoming missiles for instance.




Monday, 12 February 2024

Paradise city

More power armour gaming at the club last weekend.

The scenario:

A labour dispute has escalated into a full scale uprising. After first bombing the insurgents and defoliating the vegetation in their main city, the alien corporate overseers have sent a negotiator.

The negiotiator is however immediately taken hostage and a small alien task force is sent to extract him.

The whole area is littered with sentry guns/drones which can be activiated by insurgent drone operators.

All is quiet while the dust is settling

The negotiator has slipped away from his captors

Sniper team deploys

Insurgents take up positions and recapture the negotiator

Firepower still in their parking bays

The big guys deploy, but immediately come under heavy machine gun fire and several guided missiles.




An insurgent flamer squad and a squad of "power armour knackers" are closing in on one of the alien power armour troopers.


Reasoning that attack is the best type of defense, the power armour trooper engages in close combat. Unfortunately the power armour knackers inflict an enourmous amount of damage on the suit and the pilot has to eject to save his blue gray skin.


When another power armour trooper accumulates too much shock from concentrated machine gun fire and breaks, the other members of the alien task force leave their negotiator behind and retreat to safety.


Sunday, 28 January 2024

Building Power Armour troopers part 3

Look here for part 2.

Finally got everything painted. I couldn't decide on a paint scheme. In the end I went for a grey based scheme. This fits with a paint scheme I used for other scifi figures I own and differs from the khaki/olive drab scheme on my regular opponent's power armour figures.


Everything is magnetised, so they can be equipped with the shoulder mounted harness and long range weapons or without for close quarters combat.


A power armoured trooper will usually have several ground or airborne drones to provide enhanced situational awareness or extra firepower.


Additional drones may carry extra ammo.



Group shot with my other grey themed troopers. I only found out after digging them out of storage that the bases don't match (urban vs dirt).