Wednesday, 19 August 2026

Wild One Part 4

Jailbreak

The Chiss agents have taken Spitzenfinger to an Imperial facility where he must wait for ISB agents which are en route to take him to a secure location. Disappointed about the poor performance of his bounty hunters, Mondatta is prepared to give Lhin Tizzy and his crew one more chance to get Spitzenfinger.

Through Mari's Rebel contacts, Lhin receives help from Rebel agent "Emerald" and his droid HAC-R1.

HAC-R1 and "Emerald"

Emerald knows the facility and is able to guide Lhin & crew through a maze of service tunnels onto the level where Spitzenfinger is being held.

As they emerge from the tunnels an Imperial patrol also enters the area.

The door to Spizenfinger's cell is at the top of the picture



When the Imperial patrol scans the room they see movement on the other side.


Mari and Leebar have advanced to intercept the Imperial patrol.

Both sides start shooting at each other. Blayne and Lhin join in to cover Emerald and HAC-R1 who are making their way to Spitzenfinger's cell.


Oh no, Blayne is wounded and down! Jadh the medic has rushed to his aid.

Mari has dropped one of the stormtroopers, the others are spraying the area with blasterfire in true stromtrooper fashion (missing most of the time).

But not all the time! Blayne has recovered from his wound and is back in the fight, but Leebar is out of action. Two more stormtroopers are down, one permanently.

Meanwhile, HAC-R1 has cracked the code and opened the door to Spitzenfinger's cell. Eager to avoid being interrogated by the ISB, Spitzenfinger moves swiftly towards the exit.

The alarm has now been raised! Lhin and crew must escape before being closed in by Imperial reinforcements (roll a d10 every turn, on a 10, next turn 9+, next turn 8+, etc. they are cut off and captured). Fortunately they succeeded in neutralizing all stromtroopers except one, who has conveniently run out of ammo.

Dragging the unconscious Leebar with him, Blayne, Lhin and the rest head to the service tunnel entrance and escape, leaving a battered Imperial patrol to explain their failure to hold on to Spitzenfinger to the ISB.



Thankful for his rescue, Spitzenfinger reveals that the Imperials did not obtain the blueprint for his doomsday weapon because he hid it in the speeder, while the bounty hunters were fighting the Chiss.

The blueprint is essential and must be retrieved before delivering Spitzenfinger to Mondatta.

Will Lhin and his crew be able to retrieve the blueprint from the speeder now that the area is crawling with Stormtroopers supervised by highly motivated ISB agents?

Find out in Part 5. 😃 

Wednesday, 12 August 2026

Wild One Part 3

Get out of here

Crime Lord Zenyatta Mondatta has no patience for crews that get sidetracked while working for him. So while Lhin Tizzy and his crew were busy defending villagers from raiders (read all about it here), he dispatched Eddie's crew to get Spitzenfinger.

Eddie snatches Spitzenfinger while Lhin Tizzy's crew is fighting the raiders and moves by skimmer across the badlands to his ship.

Meanwhile The Empire has noticed Spitzenfinger has gone AWOL. A local cell of Chiss agents is tasked to intercept Eddie's crew at Breakneck Pass.

Eddie's crew has to get Spitzenfinger across the table and exit on the opposite side.




The Chiss agents hit the slowly moving skimmer. Eddie's crew bails out and starts returning fire.



Eddie's wounded and down! And to make matters worse a Graboid (appears on a joker card) surfaces and attacks the Wookie guarding Spitzenfinger.


The Wookie manages to prevent Spitzenfinger and himself being grabbed by the Graboid, but his buddy Yagga Baba the Aqualish is put out of action by Agent Zaffre.



The Chiss lose agent Puce in the firefight. Agent Citrine avenges her by putting Eddie out of action.


Things are not going well for Eddie's crew. Agent Zaffre takes out Chaw the Farghul.


With over half their crew gone, the remnants of Eddie's crew get back in the skimmer. When trying to get away the skimmer spins out of control. Agent Citrine blasts the skimmers engine, disabling the vehicle. Four Chiss agents are now converging on the broken skimmer.



The driver desperately tries to keep the Chiss at bay but has run out of ammo. Agent Citrine charges the Wookie...
Then another Graboid emerges, grabs the Chiss leader and disappears into the ground.


Waarr, the Wookie limps away after taking out agent Citrine, leaving Spitzenfinger in the hands of The Empire.




Will Mondatta put a price on Lhin Tizzy's head or give him another chance to get Spitzenfinger? Will the Rebellion get to him first?

Part 4 will reveal more!





Wednesday, 22 July 2026

Wild One Part 2

The boys are back in town

Lhin Tizzy informs Mondatta that his associate is safe but he cannot return immediately because one of his crew (Leebar) needs urgent medical attention (see previous game). Mondatta is not pleased but Lhin insists.

A nearby village has a Bacta tank available for Leebar. The villagers are willing to help in exchange for the crew's help. They suffer from scum and villains raiding their village and need a few tough guys to help their sheriff fight them.

Sheriff Mitchum

Lhin is reluctant to get involved but is persuaded to help the villagers by a former crew member, now working for the Rebellion, who happens to be in town.

Meri Goar

Lhin Tizzy & crew together with the Sheriff are waiting for the bandits to arrive.


The bandits

The bandits have surrounded the village and are moving in.




Trupan the Weeqay fires at Meri and Z while Nug the Gammorean moves in for a close assault. Leaders on both sides have a difficult time. Skaag the bandit leader goes down with 2 wounds when targeted by Blayne's heavy blaster. Lhin takes a shotgun blast from Burk the Trandoshan. Fortunately he has the 9-lives trait and is only wounded.



The Weequay takes out Meri, prompting the Gammorean to charge Z. But Z stands his ground and defeats the Gammorean in close combat.


Blayne sees the massive hulk of the bandit leader move behind the crops and blasts him again, taking him out.



Burk manages to inflict a second wound on Lhin with his shotgun blaster. Sheriff Mitchum is moving to assist Lhin.

The bandits are pushing forward. Trupan has dropped Z and Wowash the Arconian has set fire to one building and is moving the next. Some villagers have overcome their fear and are joining the fight with improvised weapons.




The Trandoshan proves to be a tough opponent. The sherrif is down, but Lhin is on his feet again, joined by Jadh.

Groups of villagers attack Trupan and Wowash. Trupan successfully defends himself, but Wowash dies at the hands of the villagers.




Blayne finally arrives to save Lhin and Jadh who are both seriously wounded. He shreds the Trandoshan.



Being the only one left, Trupan decides to call it a day. Taking one of the villagers' cattle with him he makes his escape.


Grateful for saving their village, Lhin, Meri and Jadh are patched up by the villagers. Z is buried near the village. 
Suspicious of doctor Spitzenfinger and Mondatta's eagerness to get hold of him, Meri contacts Rebellion intelligence and learns that doctor Spitzenfinger has supposedly been working on a doomsday weapon. Disgruntled because the Empire has diverted resources to another ginormous project, Spitzenfinger has deserted and sought help from Mondatta to build his doomsday weapon. Rebel command urges Meri to capture Spitzenfinger and deliver him to the Rebellion or kill him when capture is not possible.

Who will acquire the services of doctor Spitzenfinger and his doomsday weapon? What actions will Mondatta take to get Spitzenfinger?

More will be uncovered in Wild One Part 3!

😊