Wednesday, 21 October 2026

Wild One Part 5

It's getting dangerous

After extracting Spitzenfinger from an Imperial facility (read all about it here) our heroes learn that Spitzenfinger has hidden his doomsday weapon blueprints in the speeder which was destroyed in the fight with the Chiss agents.

Lhin Tizzy leaves Spitzenfinger with Rebel Alliance agent Emerald and sets out to find the speeder. When arriving at the site he discovers that Jawa's have stripped the speeder and have taken everything back to their village.

Intending to buy the module with the blueprints from the Jawa's, Lhin and his crew go to the Jawa village, only to find out that a Rancor with a fondness for shiny things has raided the village and taken the module back to its lair.

Accompanied by Jawa guides, Lhin sets out to get the module from the Rancor's lair. Imperial Security has also found the probable location of the module and dispatches nearby Team Indigo to retrieve the blueprints.

Both sides must search the scrap heaps for the module. The likelihood of the Rancor turning up will increase each turn. Lhin his crew get an extra move before the game starts because they are guided by the Jawa's.

Incredibly, the Rancor appears in the first turn!


Lhin Tizzy searches a scrap heap, but no blueprints. Meanwhile the ISB team is advancing.


The Rancor will attack the closest intruder. This is one of the ISB team members, so three of the ISB team concentrate their blaster fire and put the Rancor out of action!

Blayne and Jadh move to the next pile of scrap, but Indigo-5 gets lucky and retrieves the module containing the blueprints.


Having neutralized the Rancor, the other ISB guys target the Jawa's and Lhin. Lhin is hit by blaster fire and is wounded and down!

Blayne and Mari from Lhin's crew move to flank the ISB and intercept Indigo-5. Dag nabbit! Mari is out of ammo!


Indigo-5 runs away but is shot to pieces by Blayne. Team Indigo's leader is nearby and rushes towards his fallen team mate to take over the blueprint module.

While Jadh uses his Medic trait to patch up Lhin, Indigo-2 calmly walks forward and guns down Blayne.




He then turns and takes out Lhin.

In a desperate attempt to stop the ISB from escaping with the blueprints, Mari bypasses one of the ISB guys and takes a long range shot at the ISB commander.


Not even close. The ISB leave the table in possesion of the blueprint module.


What will be the Empire's next move? Will the Rebel Alliance step in to take Spitzenfinger while Lhin is recovering in a Bacta tank? Has Mondatta finally lost his patience?

Part 6 may have some of the answers.

😄


Saturday, 26 September 2026

Little river turnpike

Virginia, October 15, 1861. Confederate scouting cavalry tries to chase away Union pickets under the command of Lieutenant Tillou.

The Yankees have a group of 8 men in each house and a group of 6 on the road. The two groups of 8 Rebel cavalry will enter from the left upper corner on the road.



My opponent sends his Rebels thundering down the road towards the small Yankee group. Fortunately Lt. Tillou's card comes up and he's able to put his troops in a line formation, ready to receive the cavalry charge.





Unfortunately in the next turn, the Confederates get to go first, reaching the line before the Yankees can fire, with elan, making full use of their Sam Colt's equalizers ability (inflicting shock before close combat).



The Union line takes casualties and is pushed back.


The Yankees repeal the cavalry charge of the other Confederate group and now get the chance to fire a devastating volley.



Due to the limited amount of leaders and four flags per side in the deck the chances of Random Events happening increase.
One such event has Lieutenant Tillou step into something unpleasant and having his command level reduced to zero.

Lieutenant Tillou

Having a leader which can only use flag cards to do something is a problem in Sharpe Practice so Lt. Tillou has to move to a barrel of water to clean his boots. The remains of the Confederate cavalry groups are going around the Union flanks, hoping to catch Lt. Tillou.


Again, luck favors Tillou. He's able to clean his boots, escape and has the Union troops put some distance between them and the flanking Confederates.


Although one of the Union groups is charged in the rear and has to withdraw, the other two groups are able to turn and blast first one group of Rebels and then the other, sending them packing.






Union victory!


Thursday, 17 September 2026

Fighting over Thunderbird 2

My regular opponent at the club did some more work on our What a Power Armour adaptation of the What a Cowboy rules from TooFatLardies. I brought my That Looks About Right (TLAR) scale Thunderbird 2 as an objective for our power armoured teams. Both sides want to get their hands on Brains' Tech.


Troopers, both heavily armoured and not so heavily armoured, enter the battlefield.




A green team member claims the high ground.


Missiles are flying around and both sides pop smoke/chaff to increase their chances of survival.


A green team member's systems are "all red" and he ejects from the power armoured suit.


Meanwhile Thunderbird 2 has caught fire as a result from a nearby explosion. Troopers are trying to extinguish the fire.


Green has gained the upper hand and forces one opponent to eject and the other one to surrender.





Game over man, game over 😀

Saturday, 22 August 2026

Harrad airfield

After a 5 year hiatus we played the sequel to this game. 

Insurgent leader Barfani is going to be flown out of the country. His men have infiltrated the airfield in a final attempt to rescue him.

The Syldavian guards have to get him to the plane across the table. The guards at the plane can only move when the alarm is raised.



Insurgents move onto the table while the Syldavians guarding Barfani fan out. They suspect something's up. It is too quiet at the airfield.



The leader of the group guarding Barfani spots one of the insurgent groups and takes a shot: 1 insurgent is down!



The noise is sufficient to alert the Syldavian commander at the plane. He moves to look what's up and is shot by an insurgent LMG.
The alarm is raised!




Meanwhile, the insurgent leader is sneaking up on 2 unsuspecting Syldavians.



Incredibly he is unable to take out the guards (one saved hit and 2 missed shots).
Heroically using Barfani as a shield, the Syldavians return fire and the insurgent leader goes down in a hail of fire.


One of the insurgents, seeing his boss go down, decides to charge in a fit of rage. He is knocked out by the Syldavian leader. 


Having lost their leader and quite a few of their buddies, the insurgents fail their Dedication test and must retreat from the airfield.



Victory for the Syldavians!