Saturday, 22 August 2026

Harrad airfield

After a 5 year hiatus we played the sequel to this game. 

Insurgent leader Barfani is going to be flown out of the country. His men have infiltrated the airfield in a final attempt to rescue him.

The Syldavian guards have to get him to the plane across the table. The guards at the plane can only move when the alarm is raised.



Insurgents move onto the table while the Syldavians guarding Barfani fan out. They suspect something's up. It is too quiet at the airfield.



The leader of the group guarding Barfani spots one of the insurgent groups and takes a shot: 1 insurgent is down!



The noise is sufficient to alert the Syldavian commander at the plane. He moves to look what's up and is shot by an insurgent LMG.
The alarm is raised!




Meanwhile, the insurgent leader is sneaking up on 2 unsuspecting Syldavians.



Incredibly he is unable to take out the guards (one saved hit and 2 missed shots).
Heroically using Barfani as a shield, the Syldavians return fire and the insurgent leader goes down in a hail of fire.


One of the insurgents, seeing his boss go down, decides to charge in a fit of rage. He is knocked out by the Syldavian leader. 


Having lost their leader and quite a few of their buddies, the insurgents fail their Dedication test and must retreat from the airfield.



Victory for the Syldavians!



Wednesday, 19 August 2026

Wild One Part 4

Jailbreak

The Chiss agents have taken Spitzenfinger to an Imperial facility where he must wait for ISB agents which are en route to take him to a secure location. Disappointed about the poor performance of his bounty hunters, Mondatta is prepared to give Lhin Tizzy and his crew one more chance to get Spitzenfinger.

Through Mari's Rebel contacts, Lhin receives help from Rebel agent "Emerald" and his droid HAC-R1.

HAC-R1 and "Emerald"

Emerald knows the facility and is able to guide Lhin & crew through a maze of service tunnels onto the level where Spitzenfinger is being held.

As they emerge from the tunnels an Imperial patrol also enters the area.

The door to Spizenfinger's cell is at the top of the picture



When the Imperial patrol scans the room they see movement on the other side.


Mari and Leebar have advanced to intercept the Imperial patrol.

Both sides start shooting at each other. Blayne and Lhin join in to cover Emerald and HAC-R1 who are making their way to Spitzenfinger's cell.


Oh no, Blayne is wounded and down! Jadh the medic has rushed to his aid.

Mari has dropped one of the stormtroopers, the others are spraying the area with blasterfire in true stromtrooper fashion (missing most of the time).

But not all the time! Blayne has recovered from his wound and is back in the fight, but Leebar is out of action. Two more stormtroopers are down, one permanently.

Meanwhile, HAC-R1 has cracked the code and opened the door to Spitzenfinger's cell. Eager to avoid being interrogated by the ISB, Spitzenfinger moves swiftly towards the exit.

The alarm has now been raised! Lhin and crew must escape before being closed in by Imperial reinforcements (roll a d10 every turn, on a 10, next turn 9+, next turn 8+, etc. they are cut off and captured). Fortunately they succeeded in neutralizing all stromtroopers except one, who has conveniently run out of ammo.

Dragging the unconscious Leebar with him, Blayne, Lhin and the rest head to the service tunnel entrance and escape, leaving a battered Imperial patrol to explain their failure to hold on to Spitzenfinger to the ISB.



Thankful for his rescue, Spitzenfinger reveals that the Imperials did not obtain the blueprint for his doomsday weapon because he hid it in the speeder, while the bounty hunters were fighting the Chiss.

The blueprint is essential and must be retrieved before delivering Spitzenfinger to Mondatta.

Will Lhin and his crew be able to retrieve the blueprint from the speeder now that the area is crawling with Stormtroopers supervised by highly motivated ISB agents?

Find out in Part 5. 😃 

Wednesday, 12 August 2026

Wild One Part 3

Get out of here

Crime Lord Zenyatta Mondatta has no patience for crews that get sidetracked while working for him. So while Lhin Tizzy and his crew were busy defending villagers from raiders (read all about it here), he dispatched Eddie's crew to get Spitzenfinger.

Eddie snatches Spitzenfinger while Lhin Tizzy's crew is fighting the raiders and moves by skimmer across the badlands to his ship.

Meanwhile The Empire has noticed Spitzenfinger has gone AWOL. A local cell of Chiss agents is tasked to intercept Eddie's crew at Breakneck Pass.

Eddie's crew has to get Spitzenfinger across the table and exit on the opposite side.




The Chiss agents hit the slowly moving skimmer. Eddie's crew bails out and starts returning fire.



Eddie's wounded and down! And to make matters worse a Graboid (appears on a joker card) surfaces and attacks the Wookie guarding Spitzenfinger.


The Wookie manages to prevent Spitzenfinger and himself being grabbed by the Graboid, but his buddy Yagga Baba the Aqualish is put out of action by Agent Zaffre.



The Chiss lose agent Puce in the firefight. Agent Citrine avenges her by putting Eddie out of action.


Things are not going well for Eddie's crew. Agent Zaffre takes out Chaw the Farghul.


With over half their crew gone, the remnants of Eddie's crew get back in the skimmer. When trying to get away the skimmer spins out of control. Agent Citrine blasts the skimmers engine, disabling the vehicle. Four Chiss agents are now converging on the broken skimmer.



The driver desperately tries to keep the Chiss at bay but has run out of ammo. Agent Citrine charges the Wookie...
Then another Graboid emerges, grabs the Chiss leader and disappears into the ground.


Waarr, the Wookie limps away after taking out agent Citrine, leaving Spitzenfinger in the hands of The Empire.




Will Mondatta put a price on Lhin Tizzy's head or give him another chance to get Spitzenfinger? Will the Rebellion get to him first?

Part 4 will reveal more!