Part Four: Into Darkness
Don Lardo and his minions have entered the cave under the Lost Temple. Indy had to wait for reinforcements after being defeated in Part Three.
Fortunately his companions Rupert Jenkins and Ginger have recovered from their injuries received in Part Two. They've enlisted the help of adventurer Sir Bartleby and his assistant Jarvis.
Together they subdue the guards left behind by Don Lardo at the cave entrance and descend Into Darkness.
The Heroes |
The Villains |
We used the FFoL Darkness rules for fighting inside the cave, with an additional rule: characters can carry torches (if they're not carring two-handed weapons). This increases visibility range to 18" but makes the one carrying the torch easier to hit with ranged weapons.
Inside the cave Don Lardo has found the Aquila! When his minions are finished wrapping it in protective material near their campfire they hear sounds coming from the cave entrance. On their guard, they are moving to investigate.
Indy and friends decide to split up into two teams, each exploring a different cave tunnel.
Sir Bartleby has extinguished his torch |
Don Lardo's minions are moving forward to engage Indy's party while the Don himself is valiantly guarding the camp.
Indy engages marino Corsa, but the Don is too fast for Jarvis and escapes off table. Victory for the villains!
Don Lardo manages to slip away, being joined later by "tough as nails" tenente Strapazo. Indy and his friends search the cavern and the camp but must conclude that Don Lardo has the Aquila.
Italy is far away however and a lot can still happen before Don Lardo can get the Aquila to Rome. Because quitters never win and winners never quit, Indy will return in part five of The Lost Aquila!
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