The Bordurian attempt to cross the river Waswa at the ford was thwarted by a strong Syldavian defence in the previous game. Now the Bordurians are throwing everyting they've got at the village of Waswa. If they can capture Waswa, they can cross the river and occupy the hinterlands. The Syldavians are determined to hold on to Waswa and rush to its defence.
More units arrive (we used the hasty attack rule: units have a 50% chance of arriving when their card comes up) and move cautiously through the streets.
Bordurian light infantry moves around the corner.
But a unit of Syldavian line infantry is waiting for them.
The Syldavians take a gamble and take up position in the middle of the town square.
Joined by the militia they succesfully blast the Bordurian skirmishers out of the building and then start pouring fire into the Bordurian conscripts.
The Bordurian machine gun team is trying to enter a building bordering the square. If the team can set up the machine gun, the Syldavians in the square will be shot to pieces.
On the other side of the table, Bordurian actions are more succesful. The Syldavian line unit is forced to withdraw and seek cover behind the building.
Meanwhile, the Bordurian conscripts are buckling under the hail of fire the Syldavians are pouring into them.
The fighting in the square intensifies when a Bordurian group of light infantry appears from one of the streets.
The Syldavians are victorious however, because a nearby group of Syldavian light infantry shoots the Bordurians to pieces.
Although a large chunk of Syldavian soil is still occupied by Bordurian forces, the Syldavians have stopped them at the river Wasz at the end of this campaign.
I really liked the imagination setting and will probably use it in the future to play some Sharpe Practice mission (as opposed to battle) scenario's.
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