Tuesday 29 October 2024

Indiana Jones and the sword of Cortes part 4

Zum Boot!

Von Drüben escaped from Canada with the sword (read all about it here) and has travelled through the US towards the coast, where he hopes to escape by U-boat. For the last leg of his journey, he has teamed up with a local gangster: Luigi Bertorelli.
Indy is in pursuit together with Marcus Brody, FBI agent Mulder and local police officer Flanagan.




My son played the heroes, who's job it was to stop Von Drüben and retrieve the sword in this last game of the campaign. I played the villains. There were three jokers in the deck. The first one to turn up meant the U-boat would arrive with support forces (first time I used the U-boat in a game!). Until then, Von Drüben and Bertorelli had to survive on their own. Should no joker be drawn, the U-boat would arrive anyway after turn 5.


Indy and friends arrive on the scene in a police car. Von Drüben and Bertorelli arrive in a small truck. Flanagan stops the car. Mulder gets out and fires his BAR at the passing truck.


Bertorelli stops the truck near the house. Von Drüben gets out with the sword and takes cover behind the truck while Marcus, Indy and Agent Mulder move towards him.


Unable to see Mulder or Brody from his position, Bertorelli fires his Thompson at Flanagan. Flanagan is only shaken. 

Von Drüben retreats towards the house while being whipped by Indy.


The joker turns up and the U-boat arrives! Bootsmann Geering and three sailors set course for the beach in an inflatable boat.




Undeterred by Indy's whip, Von Drüben aims his pistol at Indy and fires: Indy is out of action! So far Indy has managed to get himself shot in each game he was present!


Agent Mulder avenges Indy and drops Von Drüben with a salvo from his BAR. The "9 lives" trait saves Von Drüben however, changing the out of action result into a single wound. 
Marcus Brody reaffirms his reputation as a stone cold killer, earned during this campaign, by gunning down Bertorelli.


Meanwhile, Kaleun Klopp has ordered his men to man the deck gun.


Just when Bootsmann Geering and his team reach the shore, Marcus Brody finishes off Bertorelli. Flanagan drove his police car into the hedge near the house, dodging a bullet from Von Drüben who got lucky and recovered from his wound (Queen of Hearts card).



Kaleun Klopp orders the deck gun crew to fire on the truck, but the gun jams. Verdammt!


Flanagan gets out of the car and puts a bullet in Von Drüben. He then strolls towards Von Drüben and shoots him again, putting him out of action. Flanagan picks up the briefcase, checks if the sword is inside and runs towards safety (off the board). Victory for the heroes!




The heroes retreat before the deck gun can open fire on them. Von Drüben is rescued by the shore party and taken back to Germany where he will face the wrath of the Führer for failing to bring back the sword of Cortes.
While Indy recovers from his wounds, Marcus Brody stores the sword in one of the storage rooms of the university where it continues to wait to be examined by an historian....  


Sunday 6 October 2024

Project WW2 Pacific Part 4

More Japanese!

Second squad:





Grenade discharger squad:







Junior leader for the grenade discharger squad:



And junior leaders for the regular squads:




Saturday 21 September 2024

Project WW2 Pacific Part 3

 The third squad of Australians:



I will be using the bren gunner from the Independant Commando box for this squad. But the bren crew figure has an Owen gun and I want to use the figures for both mid and late (pacific) war scenarios. So I built 2 extra crew.




For the same reason (and because it allows the Australians to be used as Chindits in a game if you're not a rivet counter) I added leaders with Thompsons and rifles.





And to complete the Australian force (for now): 3 engineer figures.



There are still some gaps to fill with green stuff, but I think I'll finish the Japanese force first and do them all in one go.

First Japanese squad:






Sunday 1 September 2024

After Curly Billy shot down Crazy Sam McGee Part 6

High Noon.

Curly Billy failed to bring the acquired (stolen) silver to safety in the previous episode. Broadstone's men have retrieved it and taken it to the bank in the town that bears their employer's name. To make matters worse, Broadstone's bookkeeper was liberated by another group while Curly Billy's crew was busy with the shipment of silver.

Determined to strike at the center of Broadstone's power, Curly Billy has loaded up on heavy calibre weapons and has entered the town of Broadstone with his men to settle the score once and for all.



Broadstone and his bookkeeper gloating in front of the bank.

The local undertaker has a feeling that there's business coming his way today.

White Feather and Curly Billy are moving towards Main street.

The Pinkertons are patrolling on the other side of town.


Mad Jack and "Eagle Eye" Stanhope have taken up positions opposite the bank, while White Feather and Curly Billy are covering the saloon.


Eagle Eye was spotted by The Duke, who takes cover behind the wagon together with fellow Pinkerton One-eyed Bill.

When the stagecoach moves, both sides open fire.


Pinkerton Brown has reached an elevated position in the saloon in the mean time, but is forced to dodge a shot from Curly Billy. This allows White Feather to cross the street and hunt for Josh Scott, the last Pinkerton.




The exchange of fire near the bank has left Eagle Eye pinned with few remaining action dice while One-eyed Bill is closing in.


He gets up in time to dodge through the door of the hardware store, but being pinned, cannot avoid repeated shots from One-eyed Bill. This is the end for Eagle Eye.

Seizing the opportunity offered by Pinkerton Brown being pinned, White Feather enters the saloon. Brown gets up however and blasts White Feather from the top of the stairs. Another one of Curly Billy's crew bites the dust and is out of action.

Things are not going well for Curly Billy's crew. While One-eyed Bill has moved away to find Curly Billy, Mad jack has given up his ineffective musket sniping and decides to bury his brand new Bowie knife as deep into The Duke as possible.

Someone had alreay warned me that Brawlin' in What a Cowboy is often not a good idea. The fight resulted in a stand-off. The Duke disengaged and succesfully dodged a shot from Mad Jack. 


Mad Jack didn't get the chance to exploit this because he was shot in the head by One-eyed Bill, leaving Curly Billy as the sole remaining member of his crew.

Curly Billy did take out Pinkerton Scott.

But he failed the inevitable "Ride or Die" test, earning The Duke a substantial reward for keeping Broadstone's interests safe.


This concludes our What a Cowboy campaign. We had lots of fun playing and who knows... Curly Billy did get away so he is quite likely to harbour a grudge and return with a new crew..