Sunday, 5 July 2020

Storming fortress Holland pt 2

After their victory in part 1, the Fallschirmjäger advanced on the village of Juinen itself, aiming to capture the bridge across the Juinen canal intact.

The scenario is scenario 6, Attack on an objective, from the Chain of Command rulebook. We decided Stuka support was not available this time, since that might damage the bridge. So I selected the "shabby Nazi trick": a group of civilians to hide behind. When the game started however, I forgot to be shabby and just had the Fallschirmjäger squad advance towards "Garage Hekking". I did remember to disperse the civilians before reaching the Dutch lines.

It was an exiting game where the Dutch opened fire with their 6-veld gun on the German HMG, scoring four kills with the first shot! One kill was converted into a wound for the German commander. Fortunately I had selected a medic in support because the Leutnant managed to get himself wounded again later in the game before seeking shelter inside Garage Hekking.

Force morale already weakened by the twice wounded Leutnant, the final blow came when the German squad inside the farmhouse broke and fled through another squad coming to their aid. This squad had some shock from repeated sprints and broke also, reducing the Fallschirmjäger force to combat ineffective.


Garage Hekking, where the Leutnant kept directing fire despite his wounds. My scratchbuilt buildings do not allow the roof to be removed. That's why the machine guns are put outside in front of the windows. 


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