Too much terrain
"too much is not enough!" (Irene Cara)
Saturday, 8 November 2025
Tuxedo Junction
Sunday, 26 October 2025
Magnum PI
I really loved the series back in the eighties and thought it would be great to play Magnum PI games using Fistful of Lead rules.
There are two 28mm Thomas Magnum miniatures that I'm aware of: one by Crooked dice and one from the Zombicide game, but I didn't like them. After a lot of browsing I bought a pack from Artizan designs Kiss, Kiss, Bang, Bang range (KKBB202 - Field Agents). Two miniatures from the pack were suitable for Magnum and Rick (swapped Rick's pistol for a spare UZI from the Project Z women survivors sprue). For TC, I used a Warlord Games USMC plastic mini with a head from the Project Z survivors sprue.
I'm still looking for a suitable Higgins miniature. Preferably in desert/tropical British uniform:
Thought about using a Copplestone figure (with a head swap) but it's too big when standing next to Magnum and Rick:
Dobermanns I have (I think from Black Cat miniatures):
And of course the Ferrari (die cast Western Models WP110 Ferrari 308 GTSI):
This Academy kit provided TC's chopper:
Still searching for a suitable Higgins figure though.
Thursday, 23 October 2025
Indiana Jones and the lost Aquila: Part four
Part Four: Into Darkness
Don Lardo and his minions have entered the cave under the Lost Temple. Indy had to wait for reinforcements after being defeated in Part Three.
Fortunately his companions Rupert Jenkins and Ginger have recovered from their injuries received in Part Two. They've enlisted the help of adventurer Sir Bartleby and his assistant Jarvis.
Together they subdue the guards left behind by Don Lardo at the cave entrance and descend Into Darkness.
| The Heroes |
| The Villains |
We used the FFoL Darkness rules for fighting inside the cave, with an additional rule: characters can carry torches (if they're not carring two-handed weapons). This increases visibility range to 18" but makes the one carrying the torch easier to hit with ranged weapons.
Inside the cave Don Lardo has found the Aquila! When his minions are finished wrapping it in protective material near their campfire they hear sounds coming from the cave entrance. On their guard, they are moving to investigate.
Indy and friends decide to split up into two teams, each exploring a different cave tunnel.
| Sir Bartleby has extinguished his torch |
Don Lardo's minions are moving forward to engage Indy's party while the Don himself is valiantly guarding the camp.
Indy engages marino Corsa, but the Don is too fast for Jarvis and escapes off table. Victory for the villains!
Don Lardo manages to slip away, being joined later by "tough as nails" tenente Strapazo. Indy and his friends search the cavern and the camp but must conclude that Don Lardo has the Aquila.
Italy is far away however and a lot can still happen before Don Lardo can get the Aquila to Rome. Because quitters never win and winners never quit, Indy will return in part five of The Lost Aquila!
-
Every time I read about games in non-existing, imagined countries (Imagi-Nations) I thought about doing this myself. As a long time fan of T...
-
From my terrain building archives. Oldtown or Building a dirt cheap (fantasy) village in 10 easy steps 4 residential buildings with 1 floo...
-
I came up with a new Indiana Jones Fistful of Lead campaign to play with my son. The story so far: In 25 BC a Roman legion of 10000 legionna...


