Saturday, 5 March 2022

All American campaign: Holding the line at Cauquigny, 2nd attempt

I struggled to come up with a new plan for this scenario after having been defeated during the first attempt. US elite paratroopers in hard cover are very difficult to take out, needing two subsequent sixes on d6 rolls for infantry squad weapons fire. No doubt my opponent would again make the most of the available hard cover on his side of the map. 

In the end I stuck with the forward mortar battery observer as a support choice in addition to the mandatory panzer. I read another Chain of Command AAR where a Pre-game barrage allowed troops to quickly move towards their objective unopposed because the enemy failed their deployment rolls, so I decided to give that a try.

The plan:

In order to prevent the early loss of my forward observer I wanted to protect him as much as possible and activate him as much as possible so my plan was:

  • to deploy him behind the panzer
  • together with the senior leader
  • surrounded by a squad (to take the hits for him)

The other two German squads would then be used to exploit (hopefully) opportunities to move forward and seize the US jump off point, helped by the pre-game barrage delaying arrival of the paratroopers.

It worked. But the whole thing was a nailbiting experience and could have gone either way.


The patrol phase went slightly better for the Germans than the previous game, allowing the German squad led by Obergefreiter Keller to deploy in the farmhouse overlooking the church.


Unterfeldwebel Kühn deploys with the Panzer III


Soon followed by the forward observer and Obergefreiter Grabers squad.


The paratroopers led by Platoon sergeant Wyatt Earp and sergeant Frank McNabb deploy again in overwatch behind the sturdy walls of the churchyard, not in any way hampered by the pre-game barrage!


Then the mortar shells start raining down. The barrage is moved slowly towards the church by the forward observer.


With the barrage hampering the US troops, Obergefreiter Heines deploys on the road, intent on exploiting the gap.


They need to scamble back over the wall to safety however, because sergeant Frank Galucio deploys with his paratrooper squad and sends a hail of fire down the road.




By now we had a turn end, full chain of command dice used to continue the barrage and end the turn again and a barrage re-start attempt.

The group upon which my plan depended was taking casualties. So far the forward observer had managed to avoid injury.


While another barrage hit the paratroopers, I decided to replace Grabers squad (now reduced to just the LMG team) behind the panzer with Heines squad to increase the chances of keeping the forward observer alive.



 
Things weren't going well for the paratroopers. When they weren't being hit by the barrage, the panzer was pounding them with HE.



Then disaster strikes (for the Germans)! The forward observer is hit. Fortunately he is only wounded and cannot move for the rest of the game. 



He can however still call in a barrage and move it towards the paratroopers in the church yard.
The game now continued in a chain-of-command-dice-turn-ending contest: The Germans start a barrage (and were fortunate not to roll a 1: no more barrages available for the rest of the game), The Americans use a CoC dice to end the turn, the Germans use a CoC dice to continue the barrage, turn ends because of 3 and even 4 sixes, etc., etc. When the paratroopers fire at the group behind the panzer, the panzer returns fire. The wounded forward observer is safe from paratrooper fire and together with Unterfeldwebel Kühn, keeps on directing the mortar barrages.

At this point I got so nervous, I mostly forgot to take pictures.
Lieutenant Bob Dalton and sergeant Frank Galuci (wounded) braved the mortar barrage to succesfully defend the jump-off point against capture by Obergefreiter Graber and his LMG team.




The sole survivor of his squad, obergefreiter "Glückspilz" Graber narrowly escaped the next mortar barrage, running for his life back towards the German main lines.

In the end, the remaining paratroopers were pinned inside the church, sheltering from the mortar barrage , while the panzer was steadily punching holes in the house containing Bob Dalton and Frank Galuci.  

The paratroopers withdrew. The Germans reached their objective and won the game. The plan worked, but as said, it could've gone either way. If the German forward observer had been killed, or the barrage had become unavailable for the rest of the game, victory would have been doubtful.

The next map requires the Germans to attack the La Fiére bridge across a narrow causeway. If they lose that game, the campaign is lost for them and the Americans will have succesfully delayed them long enough for Allied reinforcements to reach them from the Normandy beaches.

Given the effectiveness of the mortar barrage as a support choice in this game, the Germans will most likely face one in the next game. It will not be available for them as a support choice, because  the scenario states that the German player must select 2 panzers for support and they don't have enough support points left for a forward observer. I will have to think of something else......


Saturday, 26 February 2022

Project Star Wars part 10: More rebels and characters

 Another batch of Star Wars minis painted. This time in an urban colour scheme.

All Star Wars heads are from Mel.



The Gran body consists of OOP Mongoose plastic ganger legs, a GW WHFB militia torso with knights of the white wolf arms and an infinity rifle. The Trandoshan body is from a Warzone Bauhaus plastic figure. The heavy weapon is a spare one from my Loor scouts. The Ishi Tib body is from a Mantic GCPS figure (early version).




Aqualish and Rhodian bodies are again early version Mantic GCPS. The Zabrak and Abednedo are  Warlord Antares Freeborn. (I had some trouble with the light conditions so photographed some figures multiple times.)



The Mon Calamari body is an OOP Mongoose plastic ganger with OOP plastic Skinny arms, also from Mongoose. The Sullustan has GW 40K imperial guard arms and torso with space marine scout legs.

Also painted some of the characters.




 
The heavy weapon team is from Mantics Mars Attacks line.



Sunday, 13 February 2022

All American campaign: Holding the line at Cauquigny

The second scenario was our third game of the CoC All American campaign. After breaking through on the second attempt (read about it here) the Germans now faced very difficult to hit US paratroopers in hard cover buildings. In order to increase the to-hit chances I selected an 8cm mortar battery with forward observer plus an extra senior leader for the Germans and one tank required by the scenario.



Not a bad position for the jump-off points, but it wasn't going to be easy to capture the US jump-off point furthest to the right, which was required for the Germans to win this scenario.


Obergefreiter Siska and his squad, accompagnied by Unterfeldwebel Wepper and the forward observer deploy behind the farmhouse, intending to move inside to find a good spot for the forward observer.


The US mortar team deployed and opened fire on the Germans, but rolled three 1s! Not only missing the target but also out of ammo for the rest of the game.

While sgt. Reno and his paratroopers deploy in and around the house and sgt "Bronco Bill" Walters' squad deploys near the church, Unterfeldwebel Wepper and his group move into the house and take up positions.



Obergefreiter Wiegand and his squad have deployed out of sight in the barn and now move swiftly across the courtyard towards the shed.


The German forward observer now requests a mortar barrage (without ranging shot). It deviates quite a lot from the aiming point and only lands on the unfortunate US mortarmen.


Being on overwatch, the paratroopers immediately respond and kill the German forward observer!

This is a setback for the Germans. The useless barrage can't be moved and the two German squads are both inside buildings with limited LOS to the paratrooper positions.


The panzer III arrives and starts pounding the Americans, causing casualties from a distance where it can't be ambushed by the US bazooka teams.

The game is now in a kind of stalemate: The Germans are stuck in the buildings with unfavourable fields of fire and are sure to be cut to ribbons when they advance. The paratroopers can only fire at the tank with their LMG or try to hit it from across the table with a bazooka.

For me playing the Germans, the smart thing to do would have been probably to keep firing HE with the panzer at the paratroopers defending the church untill their defence collapsed. Since that would probably have taken most of the evening and make for a boring game, I decided to take the risk and try and move up the panzer and use it as a mobile piece of cover. Meanwhile Unterfeldwebel Wepper would direct his men to fire from the only window overlooking the US positions at the church.

This worked out well initially (apart from Wepper's entire squad being killed piece by piece by accurate paratrooper fire). Sgt Walters' squad (now joined by Lt Garret) was taking casualties and a full chain of command dice allowed a German jump-off point to be brought forward so that the remaining German squad could deploy behind it.



But of course the inevitable happened: My opponent uses a full chain of command dice to ambush the panzer with his bazooka team.


Four net hits!


US platoon sergeant "The Kid" Bonney takes part of the squad at the house and rushes towards the thin US line of defense at the church.


It's all or nothing now for the Germans (actually it wasn't. More on that later). I decided to deploy Unterfeldwebel Tampert with Obergefreiter Hahne and his squad and use a double phase, an interrupt chain of command dice together with the German Handgranaten national characteristic to assault and overwhelm the remaining US troops at the church before Bonney and his reinforcements could reach them.


A rather disappointing number of handgranaten reached the paratrooper lines however, and those that did caused little harm. Also the dice gods were not supporting the Germans in this assault. Wepper, Hahne and all of their men were killed.


The paratroopers lost 1 man....

The only German squad left on the table retreated, but was dispersed. A sound victory for the Americans!

Not all or nothing for the Germans:

I was under the assumption that if the Germans lost this game then the campaign would be lost because they had then lost two times. The campaign victory conditions however state that the Germans must win scenario 4 by campaign turn 6. So victory is still possible, but the Germans would have to win scenario 3 and 4 and the second attempt at scenario 2. Unlikely? Perhaps, but you never know.

Because of the large amount of casualties the Germans will have to fight the next encounter with a -2 on their force morale row, which will make it even more difficult to win.

 

Saturday, 12 February 2022

WW2 vehicles

It seems to be a recurring topic on various forums: what vehicle scale matches 28mm miniatures?

I'm a fan of That Looks About Right (TLAR), but I know that there are strong opinions out there about what the "right" scale is. Through the years I have taken pictures of the vehicles in my collection next to an Artizan WW2 British commando miniature based on a 25mm GW type (slotta)base. 

Maybe the pictures are helpful when you can't take your own minature and hold it next to a vehicle you are considering to buy. All mentioned scales are claims by the manufacturer.

Atlas/Altaya/DeAgostini 1:43 M16

Atlas/Altaya/DeAgostini 1:43 Bren carrier

Solido 1:50 Panzer IV

Atlas/Altaya/DeAgostini 1:43 Opel Blitz

Atlas/Altaya/DeAgostini 1:43 Puma

Atlas/Altaya/DeAgostini 1:43 Humber

Solido 1:43 Sherman

Solido 1:43 Sherman and 1:50 Panzer IV

Solido 1:43 Sherman and Corgi 1:50 Churchill

Corgi 1:50 Churchill

Altaya/DeAgostini/Schuco 1:43 Opel Blitz

Atlas/Altaya/DeAgostini 1:43 Sdkfz 251

Corgi 1:50 Sdkfz 7/1 Flakwagon

Solido 1:43 Citroen Traction

Tamiya 1:48 Sdkfz 222

Altaya/DeAgostini 1:43 Sdkfz 222

Tamiya 1:48 Kubelwagen

Altaya/DeAgostini 1:43 Kubelwagen

Atlas/Altaya/DeAgostini 1:43 Panzer III

Schuco 1:43 Schwimmwagen

Atlas/Altaya/DeAgostini 1:43 Panzer III

Warlord 1:56 Stug

Atlas/Altaya/DeAgostini 1:43 Nashorn

Altaya/DeAgostini 1:43 Lancia Ansaldo

DeAgostini 1:43 Citroen

Solido 1:50 Dodge

Warlord 1:56 Hetzer

Atlas/Altaya/DeAgostini 1:43 Tiger

Atlas/Altaya/DeAgostini 1:43 Wespe

Warlord 1:56 Buffalo

Unknown Russian brand 1:??  T34-85

Atlas/Altaya/DeAgostini 1:43 Crusader III

Schuco 1:43 Sdkfz 231

Schuco 1:43 Panhard (beute)

Rubicon 1:56 Opel Blitz

Atlas/Altaya/DeAgostini 1:43 M4A3 Sherman

Atlas/Altaya/DeAgostini 1:43 Jeep

Opel Blitz Atlas/Altaya/DeAgostini 1:43 (left); Rubicon 1:56 (right)

Sherman M4A3 Solido 1:43 (left); Atlas/Altaya/DeAgostini 1:43 (right)

Atlas/Altaya/DeAgostini 1:43 Jeep 


Figures are Warlord plastic British commandos with para heads 

Machine gun is from a 1:48 kit



Modimio collection 1:43 T34/76

Modimio collection 1:43 T60

Atlas/Altaya/DeAgostini 1:43 M10

Atlas/Altaya/DeAgostini 1:43 Marder III


Atlas/Altaya/DeAgostini 1:43 Crusader Mk VI

Warlord 1:56 Stuart

Atlas/Altaya/DeAgostini 1:43 M5A1 Stuart

Warlord  1:56 Stuart (left); Atlas/Altaya/DeAgostini 1:43 (right)


Tereydavi graciously sent me more vehicle pictures next to a 28mm WW2 Bolt action paratrooper on a Warlord base.

Atlas/Altaya/DeAgostini 1:43 Citroen autochenille

Atlas/Altaya/DeAgostini 1:43 M16 MGMC


Atlas/Altaya/DeAgostini 1:43 Ford M8

Atlas/Altaya/DeAgostini 1:43 Ford M20


Atlas/Altaya/DeAgostini 1:43 M3 Halftrack

Atlas/Altaya/DeAgostini 1:43 Panzer II  Sdkfz 121


Atlas/Altaya/DeAgostini 1:43 VK 1601 Panzer II Ausf D

Atlas/Altaya/DeAgostini 1:43 Sdkfz 223

Atlas/Altaya/DeAgostini 1:43 10.5cm K.Pz.SFl.IVa Dicker Max


Atlas/Altaya/DeAgostini 1:43  Sdkfz 138/1 Grille

Atlas/Altaya/DeAgostini 1:43 Mercedes Benz W-31

More vehicle scale talk and pictures by Tereydavi can be found over here.

Atlas/Altaya/DeAgostini 1:43 Bedford OYD

Atlas/Altaya/DeAgostini 1:43 Pzr V Panther Ausf A (Sdkfz 171)

Atlas/Altaya/DeAgostini 1:43 ZIS-6 Tanker

Rubicon 1:56 Bedford QLD

Atlas/Altaya/DeAgostini 1:43 Pzr II Ausf F (Sdkfz 121)

Atlas/Altaya/DeAgostini 1:43 Pzr IV Ausf D (Sdkfz 161)

Atlas/Altaya/DeAgostini 1:43 Valentine

Atlas/Altaya/DeAgostini 1:43 Sdkfz 233

Aliexpress 1:? Green army men truck


Corgi 1:50  Sherman

Cararama 1:43 SAS jeep

Atlas/Altaya/DeAgostini 1:43 Pzr IV L/70 Sdkfz 162/1