Tuesday, 23 December 2025

Indiana Jones and the lost Aquila: Part five

Part Five: Through the Desert

Having gotten away with the Aquila in Part 4, Don Lardo and his henchmen now must cross a dangerous part of the desert before they can board a ship and head for Bella Italia. Fortunately they have an armoured car available. Unbearably hot, but well armed, it provides protection against the hostile tribes in this region.

Indy has secured assistance from one of these tribes with help of Sallah and has prepared an ambush for the Don.

The armoured car, containing the Don & crew must cross the table and leave from the opposite table edge with the Aquila. Indy (starting on horseback) and friends must prevent this.

Bertie has positioned himself on top of a mountain and fires armour piercing bullets at the car. Unfortunately the bullets pass through the car without hitting anything vital.

Rupert is waiting in cover.

Indy and the Desert Dogs are charging towards the armoured car.


Marino Diabolo is putting the pedal to the metal in the armoured car and it is speeding towards the table edge. The Desert Dogs are carrying improvised bombs however. Most only cause superfical damage, but one explodes under the armoured car, disabling it instantly and forcing the villains to get out as fast as they can.

This is the moment Rupert Jenkins was waiting for. He moves in while the marines are taking up defensive positions.

Indy quickly dismounts and engages Tenente Strapazo. The Tenente is wounded and down!

The Desert Dogs charge in, waving their swords, and take on the rest. Don Lardo is protected by Marino Monza, who takes a wound for the Don.

Rupert runs out of ammo trying to hit Marino Diabolo, who managed to take out one of the Desert Dogs.

With everyone wounded and down (even the Don), Marino Diabolo has to fight all remaining Desert Dogs!

His comrades fail their recovery rolls and are out of action, but Diabolo holds his own against the attackers.

Don Lardo recovers and tries to get away only to be whipped by Indy and subsequently gunned down by Bertie.

Marino Diabolo is finally overwhelmed by the Desert Dogs, ending all fights.

Indy walks over to the Don and takes the Aquila.

Now the Aquila can be put into a museum where it belongs.

Although beaten this time, Don Lardo has one last card up his sleeve. 

Will evil forces prevail? All will be revealed in the final episode of The Lost Aquila!




Saturday, 20 December 2025

Back to Tuxedo Junction

In our previous game the Confederates won and took the station at Tuxedo Junction from the Yankees. The scenario in WSS 108 suggested that, if the Confederates won, the scenario could be played in reverse.

This time the Confederate cavalry is patrolling and can only deploy after a chapter ends (first card = tiffin card) and the Confederates start with one group of engineers, one group of regulars and a leader in the station building. They have 4 tasks: search the station building for valuables and intel, burn down the station building, drain the water tower and disable the locomotive at the station. Setting the building on fire and disabling the locomotive is a task which can only be performed by the engineers.


While the Confederates are searching the station building, a Union force enters the table from the town.



Confederate groups move up to counter the Yankees. The group inside the station building have concluded their search and exit the building.




After their first attempt failed (due to triggering a random event), the engineers manage to set fire to the station building. Two out of four tasks completed, things are going well for the Confederates.


The Union cavalry rushes forward to protect the locomotive and water tower. Another Union formation follows on foot.



The main Yankee formation in the town is holding, but are taking casualties. 


Confederates and Yankees are both trying to get to the water tower first.


The Tiffin card is drawn first: the chapter ends. This means the burning building collapses and the Confederate cavalry card is added to the deck.


The engineers got out in time.



The Union cavalry has dismounted and is pounding the Confederates near the water tower. 


The survivors climb the water tower, but are wiped out.



One of the Confederate groups on the other side of the table has to withdraw due to excessive shock, but the Union group is also taking a beating.

 


The Union formation breaks!


The arrival of the Confederate cavalry forces the Yankees to shift their attention from the engineers to this new threat.


The engineers have moved behind the locomotive and are disabling it, completing their third task.


Massed Yankee fire now destroys the dismounted Confederate cavalry, reducing their force morale to a level where they call it quits.


The Yankees have re-taken Tuxedo Junction, but all the rifle and carbine fire around the water tower has put enough holes in it to drain it. Thus completing the fourth task for the Confederates, making it a lost victory for the Union....